Unity - Scripting API: Mathf.LerpAngle
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Declaration
public static float LerpAngle(float a, float b, float t);
Parameters
| Parameter | Description |
|---|---|
| a | The start angle. A float expressed in degrees. |
| b | The end angle. A float expressed in degrees. |
| t | The interpolation value between the start and end angles. This value is clamped to the range [0, 1]. |
Returns
float
Returns the interpolated float result between angle a and angle b, based on the interpolation value t.
Description
Same as Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees.
This method returns the shortest path between the specified angles. This method wraps around values that are outside the range [-180, 180]. For example, LerpAngle(1.0f, 190.0f, 1.0f) returns -170.0f. To find the longest path use Lerp.
Additional resources: Lerp.