Unity - Scripting API: MonoBehaviour.CancelInvoke
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Declaration
public void CancelInvoke();
Description
Cancels all Invoke calls on this MonoBehaviour.
using UnityEngine; using System.Collections.Generic;public class ExampleScript : MonoBehaviour { public GameObject projectile;
void Start() { // Starting in 2 seconds, a projectile will be launched every 0.3 seconds InvokeRepeating(nameof(LaunchProjectile), 2, 0.3F); }
void LaunchProjectile() { // Create a projectile GameObject and set its velocity to a random direction GameObject instance = Instantiate(projectile); Rigidbody rigidbody = instance.GetComponent<Rigidbody>();
rigidbody.velocity = Random.insideUnitSphere * 5; }
void Update() { // Cancel all Invoke calls if (Input.GetButton("Fire1")) CancelInvoke(); } }
Declaration
public void CancelInvoke(string methodName);
Description
Cancels all Invoke calls with name methodName on this behaviour.
using UnityEngine; using System.Collections.Generic;public class ExampleScript : MonoBehaviour { public GameObject projectile;
void Start() { // Starting in 2 seconds, a projectile will be launched every 0.3 seconds InvokeRepeating(nameof(LaunchProjectile), 2, 0.3F); }
void LaunchProjectile() { // Create a projectile GameObject and set its velocity to a random direction GameObject instance = Instantiate(projectile); Rigidbody rigidbody = instance.GetComponent<Rigidbody>();
rigidbody.velocity = Random.insideUnitSphere * 5; }
void Update() { // Cancel only the LaunchProjectile invoke if (Input.GetButton("Fire1")) CancelInvoke(nameof(LaunchProjectile)); } }