Unity - Scripting API: Networking.CertificateHandler.ValidateCertificate
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
protected bool ValidateCertificate(byte[] certificateData);
Parameters
| Parameter | Description |
|---|---|
| certificateData | Certificate data in PEM or DER format. If certificate data contains multiple certificates, the first one is the leaf certificate. |
Returns
bool
true if the certificate should be accepted, false if not.
Description
Callback, invoked for each leaf certificate sent by the remote server.
Override this to implement a custom certificate validation scheme.
using UnityEngine.Networking; using System.Security.Cryptography.X509Certificates;// Based on https://www.owasp.org/index.php/Certificate_and_Public_Key_Pinning#.Net class AcceptAllCertificatesSignedWithASpecificKeyPublicKey : CertificateHandler { // Encoded RSAPublicKey private static string PUB_KEY = "30818902818100C4A06B7B52F8D17DC1CCB47362" + "C64AB799AAE19E245A7559E9CEEC7D8AA4DF07CB0B21FDFD763C63A313A668FE9D764E" + "D913C51A676788DB62AF624F422C2F112C1316922AA5D37823CD9F43D1FC54513D14B2" + "9E36991F08A042C42EAAEEE5FE8E2CB10167174A359CEBF6FACC2C9CA933AD403137EE" + "2C3F4CBED9460129C72B0203010001";
protected override bool ValidateCertificate(byte[] certificateData) { X509Certificate2 certificate = new X509Certificate2(certificateData); string pk = certificate.GetPublicKeyString(); if (pk.Equals(PUB_KEY)) return true;
// Bad dog return false; } }