Unity - Scripting API: Networking.UploadHandlerRaw.UploadHandlerRaw
UploadHandlerRaw Constructor
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Declaration
public UploadHandlerRaw(byte[] data);
Parameters
| Parameter | Description |
|---|---|
| data | Raw data to transmit to the remote server. |
Description
General constructor. Contents of the input argument are copied into a native buffer.
Declaration
public UploadHandlerRaw(NativeArray<byte> data, bool transferOwnership);
Parameters
| Parameter | Description |
|---|---|
| data | The raw data to transmit to the remote server. |
| transferOwnership | When true, the upload handler takes ownership of the passed NativeArray. This means the upload handler will dispose of the NativeArray when the upload handler itself is disposed of. When false, NativeArray is owned by the caller and you must ensure it remains valid until the upload is complete. |
Description
Creates an upload handler using NativeArray.
Declaration
public UploadHandlerRaw(ReadOnly<byte> data);
Parameters
| Parameter | Description |
|---|---|
| data | The raw data to transmit to the remote server. |
Description
Creates an upload handler using a read-only NativeArray. The passed array is owned by the caller and you must ensure it remains valid until the upload is complete.