Unity - Scripting API: ParticleSystem.MinMaxCurve.Evaluate
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Declaration
public float Evaluate(float time);
Declaration
public float Evaluate(float time, float lerpFactor);
Returns
float Calculated curve/constant value.
Description
Manually query the curve to calculate values based on what mode it is in.
This automatically clamps the time and lerpFactor properties between 0 and 1.