Unity - Scripting API: RaycastCommand.RaycastCommand
RaycastCommand Constructor
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Parameters
| Parameter | Description |
|---|---|
| from | The starting point of the ray in world coordinates. |
| direction | The direction of the ray. |
| queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit multiple mesh faces, hit triggers and hit backfaces. |
| distance | The maximum distance the ray should check for collisions. |
Description
Create a RaycastCommand.
The query is run in the default physics scene.
Parameters
| Parameter | Description |
|---|---|
| physicsScene | The physics scene to run the raycast query in. |
| from | The starting point of the ray in world coordinates. |
| direction | The direction of the ray. |
| queryParameters | Structure for specifying additional parameters for a batch query such as layer mask, hit multiple mesh faces, hit triggers and hit backfaces. |
| distance | The maximum distance the ray should check for collisions. |
Description
Create a RaycastCommand.
Obsolete This struct signature is no longer supported. Use struct with a QueryParameters instead.
Declaration
public RaycastCommand(Vector3 from, Vector3 direction, float distance, int layerMask, int maxHits);
Parameters
| Parameter | Description |
|---|---|
| from | The starting point of the ray in world coordinates. |
| direction | The direction of the ray. |
| distance | The maximum distance the ray should check for collisions. |
| layerMask | A LayerMask that is used to selectively filter which colliders are considered when casting a ray. |
| maxHits | The maximum number of Colliders the ray can hit. |
Description
Create a RaycastCommand.
The query is run in the default physics scene.
Obsolete This struct signature is no longer supported. Use struct with a QueryParameters instead.
Declaration
public RaycastCommand(PhysicsScene physicsScene, Vector3 from, Vector3 direction, float distance, int layerMask, int maxHits);
Parameters
| Parameter | Description |
|---|---|
| physicsScene | The physics scene to run the raycast query in. |
| from | The starting point of the ray in world coordinates. |
| direction | The direction of the ray. |
| distance | The maximum distance the ray should check for collisions. |
| layerMask | A LayerMask that is used to selectively filter which colliders are considered when casting a ray. |
| maxHits | The maximum number of Colliders the ray can hit. |
Description
Create a RaycastCommand.