Unity - Scripting API: Rect.Rect
Rect Constructor
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Declaration
public Rect(float x, float y, float width, float height);
Parameters
| Parameter | Description |
|---|---|
| x | The X value the rect is measured from. |
| y | The Y value the rect is measured from. |
| width | The width of the rectangle. |
| height | The height of the rectangle. |
Description
Creates a new rectangle.
using UnityEngine;public class RectExample : MonoBehaviour { void Start() { Rect rect = new Rect(0, 0, 10, 10);
// prints: (x:0, y:0, width:10, height:10) Debug.Log(rect); } }
Note: Rect represents an abstract rectangle, and can be used in a variety of situations. As such, Rects don't have an explicit top, bottom, left or right. For example, Y values in Camera space are measured from the bottom of the screen, but Y values in Editor GUI space are measured from the top of the window, therefore whether the Y value of a Rect is its "top" or "bottom" will vary depending on where you use the Rect value. You can refer to the corners by using Rect.min and Rect.max.
Parameters
| Parameter | Description |
|---|---|
| position | The position of the minimum corner of the rect. |
| size | The width and height of the rect. |
Description
Creates a rectangle given a size and position.
This form of the constructor is convenient when you are already working with Vector2 values.