Unity - Scripting API: Rendering.RayTracingShader.SetFloats
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Declaration
public void SetFloats(string name, params float[] values);
Declaration
public void SetFloats(int nameID, params float[] values);
Parameters
| Parameter | Description |
|---|---|
| name | The name of the property being set. |
| nameID | The ID of the property as given by Shader.PropertyToID. |
| values | The float array to set. |
Description
Sets the values for a float array uniform.
Only shaders defined in the .raytrace file can access the values you designate as the argument for this method. To make these values accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalFloatArray method instead.