Unity - Scripting API: Rendering.RayTracingShader.SetInts
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Declaration
public void SetInts(string name, params int[] values);
Declaration
public void SetInts(int nameID, params int[] values);
Parameters
| Parameter | Description |
|---|---|
| name | The name of the property being set. |
| nameID | The ID of the property as given by Shader.PropertyToID. |
| values | The int array to set. |
Description
Sets the values for a int array uniform.