Unity - Scripting API: Rendering.RenderPipelineManager.endCameraRendering
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Description
Delegate that you can use to invoke custom code after Unity renders an individual Camera.
When Unity calls RenderPipeline.EndCameraRendering, it executes the methods in this delegate's invocation list.
In the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP), Unity calls RenderPipeline.EndCameraRendering automatically. If you are writing a custom Scriptable Render Pipeline and you want to use this delegate, you must add a call to RenderPipeline.EndCameraRendering.
The following code example demonstrates how to add a method to this delegate's invocation list, and later remove it.