Unity - Scripting API: Rigidbody2D.angularVelocity
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
public float angularVelocity;
Description
Angular velocity in degrees per second.
A Rigidbody2D can only rotate around one axis (the Z axis) so the angular velocity is a single float value rather than a vector. Typically, the value of this property is not set directly but rather by applying torque to the rigidbody. The angular velocity will also decrease automatically under the effect of angularDamping.
Additional resources: linearVelocity, AddTorque, AddForceAtPosition & angularDamping.