Unity - Scripting API: Rigidbody2D.AddForceX
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Declaration
public void AddForceX(float force, ForceMode2D mode = ForceMode2D.Force);
Parameters
| Parameter | Description |
|---|---|
| force | The force to add to the X component of the Linear Velocity in the world space of the Rigidbody2D. |
| mode | The method used to apply the specified force. |