Unity - Scripting API: SceneManagement.EditorSceneManager.MarkSceneDirty
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Declaration
public static bool MarkSceneDirty(Scene scene);
Parameters
| Parameter | Description |
|---|---|
| scene | The Scene to be marked as modified. |
Returns
bool Whether the Scene was successfully marked as dirty.
Description
Mark the specified Scene as modified.
This function marks the specified Scene in the Editor as modified (having unsaved changes).