Unity - Scripting API: FormerlySerializedAsAttribute
class in UnityEngine.Serialization
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Description
Use this attribute to rename a field without losing its serialized value.
This is an Editor-only attribute and can't be used at runtime. For example, if you have a class like this:
using UnityEngine;public class MyMonster : MonoBehaviour { public int hitpoints; }
And you would now like to rename this field. You can achieve that by using this attribute:
using UnityEngine; using UnityEngine.Serialization;public class MyMonster : MonoBehaviour { [FormerlySerializedAs("hitpoints")] public int health; }
Unity serializes public variables by default. To serialize private variables, use the SerializeField attribute. For more information, see the Script Serialization documentation.
Properties
| Property | Description |
|---|---|
| oldName | The name of the field before the rename. |