Unity - Scripting API: Shader.SetGlobalInt
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Declaration
public static void SetGlobalInt(string name, int value);
Declaration
public static void SetGlobalInt(int nameID, int value);
Parameters
| Parameter | Description |
|---|---|
| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| name | The name of the property. |
Internally float and integer shader properties are treated exactly the same, so this function is just an alias to SetGlobalFloat.