Unity - Scripting API: Shader.SetGlobalVector
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Declaration
public static void SetGlobalVector(string name, Vector4 value);
Declaration
public static void SetGlobalVector(int nameID, Vector4 value);
Parameters
| Parameter | Description |
|---|---|
| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| name | The name of the property. |
Description
Sets a global vector property for all shaders.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties block).
Usually this is used if you have a set of custom shaders that all use the same "global" vector (for example, wind direction). Then you can set the global property from script and don't have to setup the same vector in all materials.
Additional resources: SetGlobalFloat, SetGlobalColor, SetGlobalTexture; Material class, ShaderLab documentation.