Unity - Scripting API: Texture.graphicsTexture
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Description
GraphicsTexture that represents the texture resource uploaded to the graphics device.
The current GraphicsTexture object corresponding to the texture.
For RenderTextures, this returns the GraphicsTexture object that represents the color buffer. If the RenderTexture is depth-only and has a GraphicsFormat of None, it returns the GraphicsTexture object representing the depth buffer.
Note: When you use the Unity APIs to reinitialize the properties of a Texture object, or when a different mipmap level is streamed in, the underlying GraphicsTexture object changes. Instead of caching the value, retrieve the new GraphicsTexture by calling Texture.graphicsTexture again.