Unity - Scripting API: Texture2D.GenerateAtlas
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Declaration
public static bool GenerateAtlas(Vector2[] sizes, int padding, int atlasSize, List<Rect> results);
Parameters
| Parameter | Description |
|---|---|
| sizes | An array of rectangle dimensions. |
| padding | Amount of padding to insert between adjacent rectangles in the atlas. |
| atlasSize | The size of the atlas. |
| results | If the function succeeds, Unity populates this with the packed rectangles. |
Returns
bool
Returns true if the function succeeds. Otherwise, returns false.
Description
Packs a set of rectangles into a square atlas, with optional padding between rectangles.