Unity - Scripting API: Transform.GetChild
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Declaration
public Transform GetChild(int index);
Parameters
| Parameter | Description |
|---|---|
| index | Index of the child transform to return. Must be smaller than Transform.childCount. |
Returns
Transform Transform child by index.
Description
Returns a transform child by index.
If the transform has no child, or the index argument has a value greater than the number of children then an error will be generated. In this case "Transform child out of bounds" error will be given. The number of children can be provided by childCount.
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public Transform meeple; public GameObject grandChild;
public void Example() { //Assigns the transform of the first child of the Game Object this script is attached to. meeple = this.gameObject.transform.GetChild(0);
//Assigns the first child of the first child of the Game Object this script is attached to. grandChild = this.gameObject.transform.GetChild(0).GetChild(0).gameObject; } }