Unity - Scripting API: Transform.InverseTransformPoints
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Declaration
public void InverseTransformPoints(Span<Vector3> positions);
Parameters
| Parameter | Description |
|---|---|
| positions | The positions of the points to be transformed, each is replaced by the transformed version. |
Description
Transforms multiple positions from world space to local space overwriting each original position with the transformed version.
Declaration
public void InverseTransformPoints(ReadOnlySpan<Vector3> positions, Span<Vector3> transformedPositions);
Parameters
| Parameter | Description |
|---|---|
| positions | The positions of the points to be transformed, these vectors are not modified by the function unless the transformedPositions span overlaps. |
| transformedPositions | Receives the transformed positions of each point, must be the same length as the positions span otherwise an exception will be thrown. If this span overlaps the positions span other than representing the exact same elements the behaviour is undefined. |
Description
Transforms multiple positions from world space to local space writing the transformed positions to a possibly different location.