Unity - Scripting API: Transform.SetPositionAndRotation
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Declaration
public void SetPositionAndRotation(Vector3 position, Quaternion rotation);
Parameters
| Parameter | Description |
|---|---|
| position | The world space position to apply to the transform. |
| rotation | The world space rotation to apply to the transform. |
Description
Sets the world space position and rotation of the Transform component.
When setting both the position and rotation of a transform, calling this method is more efficient than assigning to Transform.position and Transform.rotation individually.