Unity - Scripting API: Transform.Translate
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Declaration
public void Translate(Vector3 translation);
Parameters
| Parameter | Description |
|---|---|
| translation | The amount by which to move the Transform. |
| relativeTo | The coordinate system in which to apply the translation. |
Description
Moves the transform along its x, y, and z axes by the values of the translation parameter's x, y, and z components respectively.
If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo is Space.World the movement is applied relative to the world coordinate system.
Declaration
public void Translate(float x, float y, float z);
Declaration
public void Translate(float x, float y, float z, Space relativeTo = Space.Self);
Parameters
| Parameter | Description |
|---|---|
| x | The amount by which to move the Transform on the x-axis. |
| y | The amount by which to move the Transform on the y-axis. |
| z | The amount by which to move the Transform on the z-axis. |
| relativeTo | The coordinate system in which the translation is applied. |
Description
Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo is Space.World the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(0, 0, Time.deltaTime);
// Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); } }
Parameters
| Parameter | Description |
|---|---|
| translation | The amount by which to move the Transform. |
| relativeTo | Defines the coordinate system used for the translation. |
Description
Moves the transform along its x, y, and z axes by the values of the translation parameter's x, y, and z components respectively.
The movement is applied relative to /relativeTo/'s local coordinate system.
If relativeTo is null, the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform); } }
Declaration
public void Translate(float x, float y, float z, Transform relativeTo);
Parameters
| Parameter | Description |
|---|---|
| x | The amount by which to move the Transform on the x-axis. |
| y | The amount by which to move the Transform on the y-axis. |
| z | The amount by which to move the Transform on the z-axis. |
| relativeTo | Defines the coordinate system used for the translation. |
Description
Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
The movement is applied relative to /relativeTo/'s local coordinate system.
If relativeTo is null, the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform); } }