Unity - Scripting API: UIElements.Clickable.clickedWithEventInfo
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Description
Callback triggered when the target element is clicked, including event data.
See Clickable.clicked for more information on when the clicked and
clickedWithEventInfo events are invoked.
The callback methods registered to this event should have an EventBase parameter and
return no value.
Additional resources: Clickable.clicked
using UnityEngine; using UnityEngine.UIElements;[RequireComponent(typeof(UIDocument))] public class ButtonDoubleClickedExample : MonoBehaviour { public UIDocument uiDocument;
void Start() { var button = new Button { text = "Press Me" };
button.style.width = 160; button.style.height = 40;
button.clickable.clickedWithEventInfo += (EventBase evt) => { int clickCount = ((IPointerEvent)evt).clickCount; if (clickCount == 1) Debug.Log("Button was single-clicked."); else if (clickCount == 2) Debug.Log("Button was double-clicked."); };
uiDocument.rootVisualElement.Add(button); } }