Unity - Scripting API: UIElements.VisualElement.ContainsPoint
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Declaration
public bool ContainsPoint(Vector2 localPoint);
Parameters
| Parameter | Description |
|---|---|
| localPoint | The point in the local space of the element. |
Returns
bool Returns true if the point is contained within the element's layout. Otherwise, returns false.
Description
Checks if the specified point intersects with this VisualElement's layout.
Unity calls this method to find out what elements are under a cursor (such as a mouse). Do not rely on this method to perform invalidation, since Unity might cache results or skip some invocations of this method for performance reasons. By default, a VisualElement has a rectangular area. Override this method in your VisualElement subclass to customize this behaviour.