Unity - Scripting API: UIElements.VisualElement.SetActivePseudoState
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Declaration
public void SetActivePseudoState(bool value);
Description
Sets whether or not this element is displayed as being active.
If set to true, this element will match the :active pseudo-class.
Some elements, like the Button, use this method internally to reflect changes to their internal state. Calling this method on those elements may have no effect or only result in a temporary change in their displayed styles.