Unity - Scripting API: AsyncReadManager
class in Unity.IO.LowLevel.Unsafe
/
Implemented in:UnityEngine.CoreModule
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Description
With the AsyncReadManager, you can perform asynchronous I/O operations through Unity's virtual file system. You can perform these operations on any thread or job.
Static Methods
| Method | Description |
|---|---|
| CloseCachedFileAsync | Closes a file held open internally by the AsyncReadManager. |
| GetFileInfo | Gets information about a file. |
| OpenFileAsync | Opens the file asynchronously. |
| Read | Issues an asynchronous file read operation. Returns a ReadHandle. |
| ReadDeferred | Queues a set of read operations for a file once the specified Jobs have completed. |