Unity - Scripting API: MarkerFlags
enumeration
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Description
Profiler marker usage flags.
Use to specify marker usage or availability information.
using System.Collections.Generic; using Unity.Profiling.LowLevel; using Unity.Profiling.LowLevel.Unsafe;public class Example { public static unsafe void WriteAllNonDevelopmentStatsToFile(string filePath) { using (var writer = new System.IO.StreamWriter(filePath)) { var availableStatHandles = new List<ProfilerRecorderHandle>(); ProfilerRecorderHandle.GetAvailable(availableStatHandles); foreach (var h in availableStatHandles) { var statDesc = ProfilerRecorderHandle.GetDescription(h); if (!statDesc.Flags.HasFlag(MarkerFlags.AvailabilityNonDevelopment)) continue;
var name = System.Text.Encoding.UTF8.GetString(statDesc.NameUtf8, statDesc.NameUtf8Len); writer.WriteLine($"{name};{statDesc.Flags}"); } } } }
Properties
| Property | Description |
|---|---|
| Default | Default value for markers created in native code. |
| Script | Marker is created by scripting code. |
| ScriptInvoke | Specifies that marker is generated by invocation of scripting method from native code. |
| ScriptDeepProfiler | Specifies that marker is generated by deep profiling. |
| AvailabilityEditor | Specifies that marker is present only in the Editor. |
| AvailabilityNonDevelopment | Specifies that marker is present in non-development Players. |
| Warning | Specifies that marker highlights performance suboptimal behavior. |
| Counter | Marker represents a counter. |
| SampleGPU | Specifies that marker is capable of capturing GPU timings. |
| VerbosityDebug | Used internally by Unity. |
| VerbosityInternal | Used internally by Unity. Profiler markers with this flag set are not displayed in the Unity Profiler. |
| VerbosityExternal | For external profiler integrations that do not capture all markers by default (such as for the Superluminal profiler) setting this flag will make the Sampler visible to them. |
| VerbosityAdvanced | Marker is intended for advanced profiling activities |