Unity - Scripting API: Unity.Profiling.ProfilerRecorder.CopyTo
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Declaration
public int CopyTo(ProfilerRecorderSample* dest, int destSize, bool reset);
Parameters
| Parameter | Description |
|---|---|
| dest | Pointer to the destination samples array. |
| destSize | Destination samples array size. |
| reset | Reset ProfilerRecorder. |
Returns
int Returns the count of the copied elements.
Description
Copies collected samples to the destination array.
using Unity.Profiling;public class ExampleScript { static double GetRecorderFrameAverage(ProfilerRecorder recorder) { var samplesCount = recorder.Capacity; if (samplesCount == 0) return 0;
double r = 0; unsafe { var samples = stackalloc ProfilerRecorderSample[samplesCount]; recorder.CopyTo(samples, samplesCount); for (var i = 0; i < samplesCount; ++i) r += samples[i].Value; r /= samplesCount; }
return r; } }
Declaration
public void CopyTo(List<ProfilerRecorderSample> outSamples, bool reset);
Parameters
| Parameter | Description |
|---|---|
| outSamples | Destination list. |
| reset | Reset ProfilerRecorder. |
Description
Copies all collected samples to the destination list.