Unity - Scripting API: Unity.Profiling.ProfilerRecorder.Reset
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Declaration
public void Reset();
Description
Stops data collection and clears collected samples.
using Unity.Profiling; using UnityEngine;public class ExampleScript : MonoBehaviour { ProfilerRecorder recorder;
void OnEnable() { recorder = new ProfilerRecorder("MyMarker", 1); recorder.Start(); }
void OnDisable() { recorder.Dispose(); }
void Update() { recorder.Reset(); recorder.Start(); }
void LateUpdate() { Debug.Log("MyMarker costs between Update and LateUpdate, ms: " + recorder.CurrentValue); } }