Unity - Scripting API: iOS.Xcode.PBXProject.TargetGuidByName
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public string TargetGuidByName(string name);
Parameters
| Parameter | Description |
|---|---|
| name | The name of the native target. |
Returns
string The GUID identifying the native target.
Description
Returns the GUID of the native target with the given name.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;public class Sample_TargetGuidByName { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get GUID for the UnityFramework using it's name string unityFrameworkGuid = pbxProject.TargetGuidByName("UnityFramework");
// The unityFrameworkGuid can be later used to specify UnityFramework as the target when manipulating the pbxproj file pbxProject.AddFrameworkToProject(unityFrameworkGuid, "Security.framework", false); pbxProject.SetBuildProperty(unityFrameworkGuid, "ENABLE_BITCODE", "NO");
// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }