Releases · 20tab/UnrealEnginePython

20190508 Binary Releases

  • 4.22 porting
  • Various stability fixes

20181128 Binary Releases

  • added ue.get_long_package_asset_name()
  • added get_asset_identifier_referencers()
  • added submenu api
  • allow structs in subclassing api
  • fixed save_package()
  • added static_mesh_import_lod()

20181020 Binary Releases

  • Improved foliage API

  • Added metadata tag api

  • Support for 4.21

20180907 Binary Releases

  • Various slate fixes
  • Added ImportModules configuration directive

20180906 Binary Releases

  • Archetypes api
  • Added support for arguments in broadcast()
  • Actor Folders api

20180815 Binary Releases

  • Fixed PyFbxFactory auto detection

20180813 Binary Releases

  • Improved save_package()

  • Automatically set import bounds for skeletal meshes

  • Extended the FTransform api with vector/position/rotation transformations

20180810 Binary Releases

  • Improved memory handling

  • Fixed PyFbxFactory for 4.20

  • added ue.set_brutal_finalize() to allow skipping of Py_Finalize() call at editor shutdown

20180805 Binary Releases

  • Improved factories API

  • slate reference counting fixes

  • more 4.20 improvements

20180327 Binary Releases

  • Improved memory management