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Qianyue He Enigmatisms

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Elected moderator (since 2024.10.9) for Computer Graphics Stack Exchange.

I am currently an AI Heterogeneous Compute RD, interested in high performance graphics and AI-related computing.

I've been working on computer graphics and building a high performance CUDA path tracer cuda-pt from scratch with SASS assembly-level profiling, Python API and distributed parallel rendering ability.

“What I cannot create, I do not understand --- Richard Feynman”

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  1. [Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media"

    C++ 17 2

  2. Writing a CUDA software ray tracing renderer with Analysis-Driven Optimization from scratch: a python-importable, distributed parallel renderer.

    Cuda 37 2

  3. AdaPT AdaPT Public archive

    A physically based mesh renderer named Ada Path Tracer based on Taichi lang

    Python 62 1

  4. Reproduction of ECCV 2020 NeRF and its subsequent works (mip NeRF, 360, Ref NeRF, info-NeRF) in PyTorch.

    Python 73 2

  5. LiDAR SiMulator v2: Interactive 2D LiDAR scanner simulator version II. Implemented via Rust and CUDA.

    Rust 13

  6. One of the most beloved projects of mine: my own Rougelike game during the first year of university. This project is currently suspended.

    Python 7