Markyparky56 - Overview
Interests: C++, WebAssembly, Software Architecture, Graphics Programming, ProcGen
- Scotland → Nottingham
- in/maropper
Pinned Loading
-
Testbed for evaluating and refining a compute shader version of the Dual Marching Cubes algo
C++
-
*Incomplete* Template-based arbitrary tag struct. In the style of Unreal's FGameplayTag, optimised to be as flexible as possible while still being constexpr friendly.
C++
-
Honours Project Artefact, demonstrates how you can use higher dimensions of noise to produce a flat toroid (or torus) in 4 dimensions and move it along a 5th to create volumetric terrain.
C++
-
Paused in favour of QuickTags, was an attempt at implementing hashed/indexed strings in the style of FGameplayTag
C