MGCB Editor not showing possible file types in the "Add > New item..." dialog

Prerequisites

  • I have searched open and closed issues to ensure it has not already been reported.

MonoGame Version

3.8.4.1

Which MonoGame platform are you using?

MonoGame Cross-Platform Desktop Application (mgdesktopgl)

Operating System

macOS 26.1

Description

On macOS, when I open the MGCB Editor and try to add a new item (Add > New item...), the dialog doesn't show the possible types.

Image

Steps to Reproduce

I was following the oficial tutorial for 2D Games and when I reached Building 2D Games > Chapter 05: Content Pipeline > Adding Built-In Asset Types, I noticed the difference from the screenshot of MGCB Editor in the page to what actually opened for me on macOS.

Minimal Example Repo

No response

Expected Behavior

I was expecting to see the same types of files listed in the screenshot of the tutorial, like this:

Image

But what I saw was the image I attached in the description previously.

Resulting Behavior

I didn't notice error pop-ups when the application opened.

Files

No response