Changed SDL fullscreen calls order by Nebulaxin · Pull Request #8034 · MonoGame/MonoGame
Small fix based on #8030 Because of the order of SDL calls, when going fullscreen and `GraphicsDeviceManager.HardwareModeSwitch` is true, fullscreen mode is enabled before resizing And because of that resolution is set to window size, not `PreferredBackBufferWidth/Height`, and only then resolution is set to `PreferredBackBufferWidth/Height` In this fix window will switch to fullscreen mode only after resize Co-authored-by: Simon (Darkside) Jackson <darkside@zenithmoon.com>