RSC-Games - Overview

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  1. An open-source, extensible game engine written in Java. It supports various rendering backends via the Velocity Extensible Renderer Architecture.

    Java 1

  2. A tilemap editor for the Velocity game engine. Based on Velocity v0.6.3.4-dev

    Java

  3. An industry-grade game engine written for multiple platforms in C++. The base engine files will be hosted here, with extension modules that can optionally be statically linked in.

    C++ 1

  4. A fork of LVOGL that has been rewritten for clarity, better performance, and external shader support. The recommended render pipeline for use with Velocity.

    Java

  5. Forked from raspberrypi/linux

    Forked to work on IOMMU and dGPU support; see https://github.com/geerlingguy/raspberry-pi-pcie-devices/issues/754. For issues with the upstream kernel, please check there first before opening an is…

    C 2

  6. An experimental CPU emulator with 4 cores and a fully-fledged MMU/MPU system. It is based on modern CPUs, though the out-of-order engine has been removed for some simplicity.

    C++ 1