Tiebreakers: move into the handshake by NickCraver · Pull Request #1931 · StackExchange/StackExchange.Redis
Currently the way we handshake is to get everything configured, wait for a tracer to complete, and then issue the tiebreakers to all servers if they are in play. This complicates a few things with respect to timings, duplication, and write paths being a one-off for tie breakers, which I tripped on hard in #1912. In this, we instead move the tie breaker fetch as part of AutoConfigure as a fire-and-forget-process-the-result-later setup with a dedicated processor. This all happens before the tracer fires moving us to the next connection phase (added comments) so we should be safe. It should reduce both complexity and overall connection times proportional to endpoint latency (since we wait for completion right now). What needs adding here is tests with us disabling commands like INFO, GET, etc. and ensuring things still behave as we want. In the overall, the tie breaker is slightly less isolated but _should_ be happening in the same order and with the same exception if any - no net result change is intended there with respect to how we do or don't error along the way. But we never want a connection to fail _because of a tiebreaker_ and I think that warrants a few tests: - [ ] Disable `INFO` and see if we can connect - [ ] Disable `GET` and see if we can connect - [ ] Store some invalid TieBreaker and see if we can connect (e.g. make it a hash instead of a string) ...and maybe others?