fix: mage heal fx plays out for whole duration & stays at spawn rotation [MTT-4476] by fernando-cortez · Pull Request #771 · Unity-Technologies/com.unity.multiplayer.samples.coop

Description

This quick PR re-hooks up items on SpecialFXGraphic component on the mage heal fx graphic to allow waiting for the FX's ParticleEffects to play out to completion before being shutdown.

As an added visual fix, the flexibility to keep an FX at spawn rotation has been added and applied to the heal FX. The heal FX's ParticleEffects have been subsequently modified to Local space simulation for a visual parity & improvement, thanks to @jilfranco-unity.

Issue Number(s)

MTT-4476

Contribution checklist

  • Tests have been added for boss room and/or utilities pack
  • Release notes have been added to the project changelog file and/or package changelog file
  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • JIRA ticket ID is in the PR title or at least one commit message
  • Include the ticket ID number within the body message of the PR to create a hyperlink
  • An Index entry has been added in readme.md if applicable