fix: EnemyPortals' VFX get disabled/enabled when crystals are broken [MTT-4893] by fernando-cortez · Pull Request #784 · Unity-Technologies/com.unity.multiplayer.samples.coop
Description
This PR hooks up the Breakable component reference back into EnemyPortals, such that the EnemyPortal modifies the IsBroken NetworkVariable of the Breakable component, leading to VFX disabling/enabling again.
Issue Number(s)
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