Fix ResizeUI nullref if component is destroyed by ManlyMarco · Pull Request #766 · bbepis/XUnity.AutoTranslator
Pull Request Overview
This PR fixes a null reference exception in the ResizeUI method that occurs when Unity components are destroyed during execution. The fix adds null checks to prevent accessing destroyed components or their GameObjects.
- Adds null checks for Unity Component objects before accessing their properties
- Prevents null reference exceptions when components are destroyed during UI resizing operations
- Uses Unity's implicit bool conversion to detect destroyed objects
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