beatthat - Overview
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Pool and reuse collections and other object types to minimize memory allocation/garbage collection.
C# 5
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Make the define symbols in Unity projects discoverable and easy to enable/disable with an editor window.
C# 4
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A 2D concentric-radio-waves effect.
ShaderLab 4
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A set of utility functions for the Unity's Rect and RectTransform, provided as extension methods
C# 3
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Base classes for components that can Bind (as listeners) to various types of events and have all those bindings cleanly/safely unbound, either with an explicit call to Unbind or when the component …
C# 2