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  1. Pool and reuse collections and other object types to minimize memory allocation/garbage collection.

    C# 5

  2. Make the define symbols in Unity projects discoverable and easy to enable/disable with an editor window.

    C# 4

  3. A 2D concentric-radio-waves effect.

    ShaderLab 4

  4. A set of utility functions for the Unity's Rect and RectTransform, provided as extension methods

    C# 3

  5. A lightweight Inversion of Control container that supports dependency injection and service registration, driven by attributes or code

    C# 2 1

  6. Base classes for components that can Bind (as listeners) to various types of events and have all those bindings cleanly/safely unbound, either with an explicit call to Unbind or when the component …

    C# 2