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  1. just for test git.not big things

  2. Forked from QianMo/Unity-Design-Pattern

    🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

    C#

  3. Forked from Philipp-Seifried/MultipassTranslucency

    Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thickness without reading back the depth buffer. (Unity)

    ShaderLab