Support WebAssembly.Table by ajm13 · Pull Request #103 · endel/NativeWebSocket
Hi @ajm13 👋 I hope you are well! Thanks for the PR.
This issue has been fixed in a slightly different way in the Colyseus SDK, but the change was not yet ported back to the original NativeWebSocket repository.
Could you please confirm if using the WebSocket.jspre fixes the issue for you? I find that solution cleaner as we don't need if/else for each call.
BTW, I'm planning on doing a major rework on this repository, in order to support engines other than Unity, such as Godot and MonoGame. (thus making the Colyseus C# SDK universal, too!)
Cheers!