Anvil world persistence
Currently, worlds can be loaded, but they are not saved.
Resolving this issue will require periodic saving of chunk data, entities, level data, and player data to world saves.
Notes:
hematite-nbtdoes not support serializing NBT long arrays, which is required for writing chunk data (see Papercut: nbt-serde always writes List tags as opposed to ByteArray/IntArray tags PistonDevelopers/hematite_nbt#27). A PR will have to be submitted to them to fix this.