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Hans Nieser hnsr

  • Lead backend developer at @ho-nl

  • Netherlands

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  1. Old bit of code I wrote to learn about software rasterization of 3D triangles and texture filtering while reading Chris Hecker's articles on perspective texture mapping (https://chrishecker.com/Mis…

    C

  2. A basic HTML5 canvas-based curve editor I wrote when I was learning about various types of curves and interpolation methods. Live demo: http://hnsr.nl/code/html5-curves/

    JavaScript

  3. The beginnings of a 3D OpenGL 'engine' written in C that I never finished. Integrates Lua for scripting and configuration, freetype for text rendering, loads a couple different mesh formats and sup…

    C 1

  4. 🐳 Reach Digital Magento 2 Docker+local hybrid devbox 🐳

    VCL 22 4