hnsr - Overview
-
Lead backend developer at @ho-nl
- Netherlands
Pinned Loading
-
Old bit of code I wrote to learn about software rasterization of 3D triangles and texture filtering while reading Chris Hecker's articles on perspective texture mapping (https://chrishecker.com/Mis…
C
-
A basic HTML5 canvas-based curve editor I wrote when I was learning about various types of curves and interpolation methods. Live demo: http://hnsr.nl/code/html5-curves/
JavaScript
-
The beginnings of a 3D OpenGL 'engine' written in C that I never finished. Integrates Lua for scripting and configuration, freetype for text rendering, loads a couple different mesh formats and sup…
C 1