ipud2 - Overview
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Forked from Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
C++ 4
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Forked from happy-turtle/oit-unity
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
ShaderLab 3
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Forked from RikoOphorst/dxr-path-tracing
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
C++ 2