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  1. C++ library for non photorealistic rendering. Includes a paint renderer based on Kubelka Munk equations, stroke based rendering algorithms and artistic image filters.

    C++ 29 2

  2. Simple C++ OpenGL wrapper optimized for 2d/3d NPR rendering

    C++ 10

  3. Convert colors to and from various color spaces.

    C++ 5 1

  4. Digital paint mixing program based on the Kubelka-Munk equations. Implementation of : T. Lindemeier, J. M. Gülzow, and O. Deussen. 2018. Painterly rendering using limited paint color palettes. In …

    C++ 14 8

  5. Processing implementation of the XDoG image filter

    Processing 1

  6. Processing implementation of the algotihm propose by Hertzman et al.:

    Processing 6