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  1. Custom memory allocators in C++ to improve the performance of dynamic memory allocation

    C++ 2k 170

  2. Thread pool implementation using c++11 threads

    C++ 1.2k 240

  3. AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)

    C++ 185 52

  4. CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++

    C++ 67 7

  5. CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++

    C++ 110 23

  6. Reproduce images using geometric primitives

    C++ 19 4