GitHub - ounie/javascript: JavaScript Style Guide

The official JavaScript style guide for MEAN Camp. Forked from AirBnB


**[⬆ back to top](#table-of-contents)**


## Whitespace

- Use soft tabs set to 2 spaces.

  ```javascript
  // bad
  function() {
  ∙∙∙∙var name;
  }

  // bad
  function() {
  ∙var name;
  }

  // good
  function() {
  ∙∙var name;
  }
  ```

- Place 1 space before the leading brace.

  ```javascript
  // bad
  function test(){
    console.log('test');
  }

  // good
  function test() {
    console.log('test');
  }

  // bad
  dog.set('attr',{
    age: '1 year',
    breed: 'Bernese Mountain Dog'
  });

  // good
  dog.set('attr', {
    age: '1 year',
    breed: 'Bernese Mountain Dog'
  });
  ```

- Place 1 space before the opening parenthesis in control statements (`if`, `while` etc.). Place no space before the argument list in function calls and declarations.

  ```javascript
  // bad
  if(isJedi) {
    fight ();
  }

  // good
  if (isJedi) {
    fight();
  }

  // bad
  function fight () {
    console.log ('Swooosh!');
  }

  // good
  function fight() {
    console.log('Swooosh!');
  }
  ```

- Set off operators with spaces.

  ```javascript
  // bad
  var x=y+5;

  // good
  var x = y + 5;
  ```

- End files with a single newline character.

  ```javascript
  // bad
  (function(global) {
    // ...stuff...
  })(this);
  ```

  ```javascript
  // bad
  (function(global) {
    // ...stuff...
  })(this);↵
  ↵
  ```

  ```javascript
  // good
  (function(global) {
    // ...stuff...
  })(this);↵
  ```

- Use indentation when making long method chains. Use a leading dot, which
  emphasizes that the line is a method call, not a new statement.

  ```javascript
  // bad
  $('#items').find('.selected').highlight().end().find('.open').updateCount();

  // bad
  $('#items').
    find('.selected').
      highlight().
      end().
    find('.open').
      updateCount();

  // good
  $('#items')
    .find('.selected')
      .highlight()
      .end()
    .find('.open')
      .updateCount();

  // bad
  var leds = stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led', true)
      .attr('width',  (radius + margin) * 2).append('svg:g')
      .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
      .call(tron.led);

  // good
  var leds = stage.selectAll('.led')
      .data(data)
    .enter().append('svg:svg')
      .classed('led', true)
      .attr('width',  (radius + margin) * 2)
    .append('svg:g')
      .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
      .call(tron.led);
  ```

- Leave a blank line after blocks and before the next statement

  ```javascript
  // bad
  if (foo) {
    return bar;
  }
  return baz;

  // good
  if (foo) {
    return bar;
  }

  return baz;

  // bad
  var obj = {
    foo: function() {
    },
    bar: function() {
    }
  };
  return obj;

  // good
  var obj = {
    foo: function() {
    },

    bar: function() {
    }
  };

  return obj;
  ```


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## Commas

- Leading commas: **Nope.**

  ```javascript
  // bad
  var story = [
      once
    , upon
    , aTime
  ];

  // good
  var story = [
    once,
    upon,
    aTime
  ];

  // bad
  var hero = {
      firstName: 'Bob'
    , lastName: 'Parr'
    , heroName: 'Mr. Incredible'
    , superPower: 'strength'
  };

  // good
  var hero = {
    firstName: 'Bob',
    lastName: 'Parr',
    heroName: 'Mr. Incredible',
    superPower: 'strength'
  };
  ```

- Additional trailing comma: **Nope.** This can cause problems with IE6/7 and IE9 if it's in quirksmode. Also, in some implementations of ES3 would add length to an array if it had an additional trailing comma. This was clarified in ES5 ([source](http://es5.github.io/#D)):

> Edition 5 clarifies the fact that a trailing comma at the end of an ArrayInitialiser does not add to the length of the array. This is not a semantic change from Edition 3 but some implementations may have previously misinterpreted this.

  ```javascript
  // bad
  var hero = {
    firstName: 'Kevin',
    lastName: 'Flynn',
  };

  var heroes = [
    'Batman',
    'Superman',
  ];

  // good
  var hero = {
    firstName: 'Kevin',
    lastName: 'Flynn'
  };

  var heroes = [
    'Batman',
    'Superman'
  ];
  ```

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## Semicolons

- **Yup.**

  ```javascript
  // bad
  (function() {
    var name = 'Skywalker'
    return name
  })()

  // good
  (function() {
    var name = 'Skywalker';
    return name;
  })();

  // good (guards against the function becoming an argument when two files with IIFEs are concatenated)
  ;(function() {
    var name = 'Skywalker';
    return name;
  })();
  ```

  [Read more](http://stackoverflow.com/a/7365214/1712802).

**[⬆ back to top](#table-of-contents)**


## Type Casting & Coercion

- Perform type coercion at the beginning of the statement.
- Strings:

  ```javascript
  //  => this.reviewScore = 9;

  // bad
  var totalScore = this.reviewScore + '';

  // good
  var totalScore = '' + this.reviewScore;

  // bad
  var totalScore = '' + this.reviewScore + ' total score';

  // good
  var totalScore = this.reviewScore + ' total score';
  ```

- Use `parseInt` for Numbers and always with a radix for type casting.

  ```javascript
  var inputValue = '4';

  // bad
  var val = new Number(inputValue);

  // bad
  var val = +inputValue;

  // bad
  var val = inputValue >> 0;

  // bad
  var val = parseInt(inputValue);

  // good
  var val = Number(inputValue);

  // good
  var val = parseInt(inputValue, 10);
  ```

- If for whatever reason you are doing something wild and `parseInt` is your bottleneck and need to use Bitshift for [performance reasons](http://jsperf.com/coercion-vs-casting/3), leave a comment explaining why and what you're doing.

  ```javascript
  // good
  /**
   * parseInt was the reason my code was slow.
   * Bitshifting the String to coerce it to a
   * Number made it a lot faster.
   */
  var val = inputValue >> 0;
  ```

- **Note:** Be careful when using bitshift operations. Numbers are represented as [64-bit values](http://es5.github.io/#x4.3.19), but Bitshift operations always return a 32-bit integer ([source](http://es5.github.io/#x11.7)). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. [Discussion](https://github.com/airbnb/javascript/issues/109). Largest signed 32-bit Int is 2,147,483,647:

  ```javascript
  2147483647 >> 0 //=> 2147483647
  2147483648 >> 0 //=> -2147483648
  2147483649 >> 0 //=> -2147483647
  ```

- Booleans:

  ```javascript
  var age = 0;

  // bad
  var hasAge = new Boolean(age);

  // good
  var hasAge = Boolean(age);

  // good
  var hasAge = !!age;
  ```

**[⬆ back to top](#table-of-contents)**


## Naming Conventions

- Avoid single letter names. Be descriptive with your naming.

  ```javascript
  // bad
  function q() {
    // ...stuff...
  }

  // good
  function query() {
    // ..stuff..
  }
  ```

- Use camelCase when naming objects, functions, and instances.

  ```javascript
  // bad
  var OBJEcttsssss = {};
  var this_is_my_object = {};
  function c() {}
  var u = new user({
    name: 'Bob Parr'
  });

  // good
  var thisIsMyObject = {};
  function thisIsMyFunction() {}
  var user = new User({
    name: 'Bob Parr'
  });
  ```

- Use PascalCase when naming constructors or classes.

  ```javascript
  // bad
  function user(options) {
    this.name = options.name;
  }

  var bad = new user({
    name: 'nope'
  });

  // good
  function User(options) {
    this.name = options.name;
  }

  var good = new User({
    name: 'yup'
  });
  ```

- Use a leading underscore `_` when naming private properties.

  ```javascript
  // bad
  this.__firstName__ = 'Panda';
  this.firstName_ = 'Panda';

  // good
  this._firstName = 'Panda';
  ```

- When saving a reference to `this` use `_this`.

  ```javascript
  // bad
  function() {
    var self = this;
    return function() {
      console.log(self);
    };
  }

  // bad
  function() {
    var that = this;
    return function() {
      console.log(that);
    };
  }

  // good
  function() {
    var _this = this;
    return function() {
      console.log(_this);
    };
  }
  ```

- Name your functions. This is helpful for stack traces.

  ```javascript
  // bad
  var log = function(msg) {
    console.log(msg);
  };

  // good
  var log = function log(msg) {
    console.log(msg);
  };
  ```

- **Note:** IE8 and below exhibit some quirks with named function expressions.  See [http://kangax.github.io/nfe/](http://kangax.github.io/nfe/) for more info.

- If your file exports a single class, your filename should be exactly the name of the class.
  ```javascript
  // file contents
  class CheckBox {
    // ...
  }
  module.exports = CheckBox;

  // in some other file
  // bad
  var CheckBox = require('./checkBox');

  // bad
  var CheckBox = require('./check_box');

  // good
  var CheckBox = require('./CheckBox');
  ```

**[⬆ back to top](#table-of-contents)**


## Accessors

- Accessor functions for properties are not required.
- If you do make accessor functions use getVal() and setVal('hello').

  ```javascript
  // bad
  dragon.age();

  // good
  dragon.getAge();

  // bad
  dragon.age(25);

  // good
  dragon.setAge(25);
  ```

- If the property is a boolean, use isVal() or hasVal().

  ```javascript
  // bad
  if (!dragon.age()) {
    return false;
  }

  // good
  if (!dragon.hasAge()) {
    return false;
  }
  ```

- It's okay to create get() and set() functions, but be consistent.

  ```javascript
  function Jedi(options) {
    options || (options = {});
    var lightsaber = options.lightsaber || 'blue';
    this.set('lightsaber', lightsaber);
  }

  Jedi.prototype.set = function(key, val) {
    this[key] = val;
  };

  Jedi.prototype.get = function(key) {
    return this[key];
  };
  ```

**[⬆ back to top](#table-of-contents)**


## Constructors

- Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!

  ```javascript
  function Jedi() {
    console.log('new jedi');
  }

  // bad
  Jedi.prototype = {
    fight: function fight() {
      console.log('fighting');
    },

    block: function block() {
      console.log('blocking');
    }
  };

  // good
  Jedi.prototype.fight = function fight() {
    console.log('fighting');
  };

  Jedi.prototype.block = function block() {
    console.log('blocking');
  };
  ```

- Methods can return `this` to help with method chaining.

  ```javascript
  // bad
  Jedi.prototype.jump = function() {
    this.jumping = true;
    return true;
  };

  Jedi.prototype.setHeight = function(height) {
    this.height = height;
  };

  var luke = new Jedi();
  luke.jump(); // => true
  luke.setHeight(20); // => undefined

  // good
  Jedi.prototype.jump = function() {
    this.jumping = true;
    return this;
  };

  Jedi.prototype.setHeight = function(height) {
    this.height = height;
    return this;
  };

  var luke = new Jedi();

  luke.jump()
    .setHeight(20);
  ```


- It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

  ```javascript
  function Jedi(options) {
    options || (options = {});
    this.name = options.name || 'no name';
  }

  Jedi.prototype.getName = function getName() {
    return this.name;
  };

  Jedi.prototype.toString = function toString() {
    return 'Jedi - ' + this.getName();
  };
  ```

**[⬆ back to top](#table-of-contents)**


## Events

- When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:

  ```js
  // bad
  $(this).trigger('listingUpdated', listing.id);

  ...

  $(this).on('listingUpdated', function(e, listingId) {
    // do something with listingId
  });
  ```

  prefer:

  ```js
  // good
  $(this).trigger('listingUpdated', { listingId : listing.id });

  ...

  $(this).on('listingUpdated', function(e, data) {
    // do something with data.listingId
  });
  ```

**[⬆ back to top](#table-of-contents)**


## Modules

- The module should start with a `!`. This ensures that if a malformed module forgets to include a final semicolon there aren't errors in production when the scripts get concatenated. [Explanation](https://github.com/airbnb/javascript/issues/44#issuecomment-13063933)
- The file should be named with camelCase, live in a folder with the same name, and match the name of the single export.
- Add a method called `noConflict()` that sets the exported module to the previous version and returns this one.
- Always declare `'use strict';` at the top of the module.

  ```javascript
  // fancyInput/fancyInput.js

  !function(global) {
    'use strict';

    var previousFancyInput = global.FancyInput;

    function FancyInput(options) {
      this.options = options || {};
    }

    FancyInput.noConflict = function noConflict() {
      global.FancyInput = previousFancyInput;
      return FancyInput;
    };

    global.FancyInput = FancyInput;
  }(this);
  ```

**[⬆ back to top](#table-of-contents)**


## jQuery

- Prefix jQuery object variables with a `$`.

  ```javascript
  // bad
  var sidebar = $('.sidebar');

  // good
  var $sidebar = $('.sidebar');
  ```

- Cache jQuery lookups.

  ```javascript
  // bad
  function setSidebar() {
    $('.sidebar').hide();

    // ...stuff...

    $('.sidebar').css({
      'background-color': 'pink'
    });
  }

  // good
  function setSidebar() {
    var $sidebar = $('.sidebar');
    $sidebar.hide();

    // ...stuff...

    $sidebar.css({
      'background-color': 'pink'
    });
  }
  ```

- For DOM queries use Cascading `$('.sidebar ul')` or parent > child `$('.sidebar > ul')`. [jsPerf](http://jsperf.com/jquery-find-vs-context-sel/16)
- Use `find` with scoped jQuery object queries.

  ```javascript
  // bad
  $('ul', '.sidebar').hide();

  // bad
  $('.sidebar').find('ul').hide();

  // good
  $('.sidebar ul').hide();

  // good
  $('.sidebar > ul').hide();

  // good
  $sidebar.find('ul').hide();
  ```

**[⬆ back to top](#table-of-contents)**