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Felipe Lira phi-lira

Lead of Universal Render Pipeline at Unity. I'm interested in rendering, game development, AI and digital projects.

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  1. Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

    ShaderLab 831 132

  2. Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.

    C# 198 10

  3. Unity tool to pack texture channels into a single texture.

    C# 176 23

  4. Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline

    C# 27 12

  5. Forked from assimp/assimp

    Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.

    C++ 4 2